For a moving object, they computed the lighting themselves or it was precomputed (aka. light volume). Vertex buffer objects are, if the GL can do so, stored in video memory – just like display lists. This is the primary incentive for companies to check them periodically. This can be tricky because MVRs represent only a […]
Category Archives: Windows Drivers
A little poking around with Google with reveal if you have the hardware in the first place and if you need any special driver, BIOS, or other updates. I know mice, and this is the one I use every day. If the system couldn’t install the driver, click the Search for updated drivers on Windows […]